Legacy: Lords of the Inanimate

= Legacy Name = “Quote.”

Description

Origins
Parentage: Thrysus, Silver Ladder Background:

Appearance:

 

Doctrine
Prerequisites: Matter 2 Initiation:

Organization:

Magic
Ruling Arcanum: Matter

Yantras:

Oblations:

Attainments
Description of attainment philosophy

 

First: Disciple of the Inanimate
Prerequisites: Matter 1

Craftsman's Eye (Reach: Casting Time):

By studying an object, an Animist may glean information about it's intended purpose. This knowledge comes to them in the form of the whispered dreams of the item's spirit and may be used to diagnose any problems standing in the way of the object fulfilling it's function.

Optional Arcanum: Spirit 1

Exorcist's Eye (Reach: Casting Time):

In order to understand the spirits of the Inanimate, an Animist must first learn to commune with them. With an effort of will a Lord of the Inanimate may attune themselves to Twilight, seeing and speaking with the spirits who reside there as well as those that still slumber within matter.

Second: Shepherd of the Craft
Prerequisites: Matter 2

Find the Balance (Reach: Casting Time):

By subtly perfecting a tool they have at hand a skilled Animist can push it to fulfill its purpose with aplomb. The object so affected grants the 9-again quality to rolls employing it for a number of turns based on their Matter dots.

Optional Arcanum: Spirit 2

Coaxing the Spirits (Reach: Casting Time, Sensory Range):

As their skill in interacting with and understand the spirits of objects grows, Lords of the Inanimate soon learn to command them to do their bidding. Any tool or object the Animist can see can be commanded to fulfill any functions it is capable of with a spoken order provided its resident spirit's rank is no greater than the Lord's Spirit dots.

Third: Balm to the Broken
Prerequisites: Matter 3

Nigredo and Albedo (Reach: Casting Time):

By laying hands on an object, an Animist can either push it toward perfection or rend it's form asunder. The Lord of the Inanimate may choose to repair or deal structure damage to objects they touch equal to their Matter dots + 1. If they choose to deal damage with this contact they must overcome the object's durability as normal.

Optional Arcanum: Spirit 3

Channel Essence (Reach: Casting Time, Sensory Range):

In a spiritual mirror to their skill at working with material things a learned Animist may act as a conduit for the essential energy of their companions. The Lord of the Inanimate may draw essence from a source they can see into their own pattern and from themselves to any other vessel. Essence stored in their own pattern counts as mana for determining when they reach their Gnosis derived cap as usual.

Fourth: Exalted Sculptor
Prerequisites: Matter 4

Shaping (Reach: Casting Time, Solid Substances):

As their skill grows Animists gain the ability to bestow some degree of mutability to the purpose of the objects with which they work. By shaping the world with their hands, they may reshape solid objects in their vicinity, producing any tool they desire or deforming matter as the whim takes them.

Optional Arcanum: Spirit 4

Bolster Spirit (Reach: Advanced Duration, Strengthen Attributes):

Reaching out to reshape ephemera as they might an object, an Animist may repair damage to a spirit's corpus, or even strengthen its form. The Lord of the Inanimate may restore bashing damage equal to twice their Spirit dots, or alternately they may increase the spirit's attributes by splitting their Spirit dots amongst them. These bolstered traits cannot exceed the Spirit's rank derived maximums and the changes persist for one week after completion of the rite.

Fifth: Divine Shaper
Prerequisites: Matter 5

Golem (Reach: Advanced Duration, Casting Time):

As their connection to the Inanimate reaches its epitome Lords of the Inanimate gain the ability to rouse the spirits within objects to open action. By laying hand on an object of up to size 7 and ordering it to serve them, the Animist may animate it for a scene as a five dot retainer. If they have a willing spirit of greater utility on hand they may bind it into the golem to increase it's capabilities when activating this attainment.

Optional Arcanum: Spirit 5

Shape Spirit (Reach: Advanced Duration, Advanced Scale):

At the pinnacle of their art the ephemera of their companions is as clay in the Animist's hands. They can reshape spirits to restore their bodies or alter them completely as they choose. The Lord may choose to make a number of alterations from the normal list equal to their Spirit dots and any such modifications persist for 1 week.