Uncrowned Kings

= Uncrowned Kings = “Quote.”

Description

Origins
Parentage: Obrimos, Mysterium Background:

Appearance:

Doctrine
Prerequisites: Prime 2, Crafts 2, and one of the following at 2 or higher: Academics, Empathy, Expression, Investigation, or Science

Initiation: 

Organization:

Magic
Ruling Arcanum: Mind

Yantras: A library, laboratory, or similar place of research (+1); verbally explaining the theories behind the spell (+2); Detailed study of a notebook or journal containing one's research notes (+2); physical representation of the imago of the spell (+1 to +3, with the same rule for sacrament Yantras)

Oblations: Studying an Artifact of imbued item; finding or examining an ancient relic; proving or disproving a magical theory by testing in physically and personally; engaging in peer review on theories of magic

Attainments
Description of attainment philosophy

First: Nigredo
Prerequisites: Mind 1, Initiation

Mental Scan (Reach: Casting Time):

In order to understand a compound it must first be broken down, degraded into it's base form and thereby made discernible to the Alchemist's study. To better understand their own mind's the Kings first look to others, studying the patterns and vagaries of their thoughts in order to better understand how they must then change themselves. This acts as the spell Mental Scan, allowing the Coal-Burners to ask a number of questions equal to their Mind dots minus the target's Composure.

Optional Arcanum: Matter 1

Supernal Vision (Reach: Casting Time):

The same principles that the Kings use to pick through thoughts were first developed in their study of the material and for them knowing the difference between Aqua Regia and Aqua Fortis is as simple as looking. The Coal-Burner may study an object for a moment in order to become aware of it's exact composition, weight, and density.

Second: Albedo
Prerequisites: Mind 2, Crafts 3

Mental Shield (Reach: Advanced Duration):

The second step of the great work is the whitening, the removal of impurities through washing. The mind of a prospective King cannot so easily be purified, but through meditative exercises that center upon maintaining a perfectly untarnished outlook they begin to develop a degree of psychic resistance. So long as they perform their rites, the Coal-Burner is protected from outside forces that would alter or affect their mind by supernatural means. Any attempt to so provokes a clash of wills upon which the King gains automatic successes equal to their Mind dots.

Optional Arcanum: Matter 2

Craftsman's Eye (Reach: Advanced Duration):

The great work once demanded that it's pursuers employ some of the most toxic substances the world had to offer, but a Coal-Burner need not fear these simple dangers. By cleansing their pattern of the traces of any chosen substance the King immunizes themselves against the damaging effects of that one material. This prevents any bashing damage it would have dealt, and reduces lethal damage by their Matter dots for 2 turns after activation.

Third: Citrinitas
Prerequisites: Mind 3, One of Academics, Empathy, Occult or Expression at 3

Ruling (Reach: Advanced Duration, Resist Goetia):

As their studies progress, the Kings begin to approach the core of their philosophies, reflecting upon the fragments of themselves that lie within their own craftsmanship in order to actualize themselves and begin the spiritual transmutation of their soul from base, uninspired silver into lambent gold. By studying a piece of art they have created, the Coal-Belcher can feast upon the wonder inherent in their work and enhance their understanding of its core meaning. This grants them the Inspired condition focused upon whatever happens to be the subject of the piece they studied. For the next 24 hours or until this condition is resolved the King also gains a second Virtue, which must be related to the subject or their art piece.

Optional Arcanum: Prime 3

State Change (Reach: Casting Time):

With a moment of intense focus a Coal-Belcher may gather the supernal inspiration they have drawn from the spiritual dawn within and channel it through their understanding of a particular material. This power coalesces as a spark of golden light which will expand into a sphere four meters across when it strikes a surface after leaving the King's hand. The Coal-Belcher must choose one particular material when using this attainment and any of it within the affected area is exalted and made open to change. The King may choose to move all affected matter up or down one energy state, converting solids into liquids, or liquids into gases and vice versa. This change is fleeting, persisting for only one round, but may have much longer lasting effects on the surrounding area.

Fourth: Rubedo
Prerequisites: Mind 4, Investigation 4

Clear Thoughts (Reach: Casting Time, Multiple Attributes):

In the wake of the spiritual dawn brought on by their studies, the Kings embrace their own impending perfection, banishing the weaknesses of mortal thought as they prepare for ascension. They may suppress the effects of up to three mental conditions or tilts upon them with an act of will. This suppression lasts for a duration based on their mind dots using the advanced scale or until the impediment fades.

Optional Arcanum: Prime 4

Light Under a Bushel (Reach: Advanced Duration, Casting Time, Sensory Range):

While the members of the Eyes strive to ensure perfect objectivity in their studies, any who have gone about the practice of truly scrutinizing a Mystery know just how difficult it can be to fully prevent one's influence from seeping in to contaminate things. This is of course doubly true for those with less refined skills as a researcher and in order to remedy this, the Seekers developed this attainment. With an effort of will, the Eye may choose two people they can see (they may target themselves) and grant them an additional number of scrutiny rolls equal to their Prime dots before risking corruption of any Mystery they study for the next 24 hours.

Fifth: Magnum Opus
Prerequisites: Mind 5, One of Academics, Empathy, Occult or Expression at 4

Gain Skill (Reach: Casting Time, Sensory Range):

All puzzles can be approached through the same systems of logical thought and problem solving. For a master of the Eyes' philosophy this principle can be extended to almost any obstacle through a nigh-on transcendent exercise of their enhanced cognition. The Seeker may choose any skill and grant themselves a rating equal to their Mind dots (max 5) in it for 3 turns.

Optional Arcanum: Prime 5

Supernal Dispellation (Reach: Casting Time, Complex Form):

To understand a thing is to know the key to its unmaking, and the Seeker who has attained mastery of their arts can unpick the truths that underlie all magic. By speaking the antithesis of a particular spell into their cupped hand, the Eyes may conjure forth a luminous mass of high speech runes which they may press or toss onto the corresponding spell to suppress it for a period of 24 hours. This affects any spell with a potency of up to the Seeker's Prime dots.Uncrowned Kings